Sonic Sprites belongs to The Modgen Project Team.ĭead animals sprites belongs to Shadowtoad16.īlood from Mortal Kombat 2 ripped by ant19831983.īlood Attacks by Light-AcornFr and given credit.įat Sonic Sprites belongs to Asuharamoon and given credit. Sonic, Tails & Knuckles belongs to SEGA & Sonic Team.
Sonic.exe sprites belongs to Lucaria-Rukario and given credit. (I wish Exe will have Dante The Demon's Sonic.exe voice from this video: Sonic picture belongs to SEGA. Hope you enjoying this Sonic.exe sprite! :3 But I'll keep his flying animations when he's in the air and when he's running. I also also replacing Exeterminator's flying/walking animation with a with walking animation on foot as well as walking backwards.
#Yochithmaster333 sonic mugen update
Update : Tails & Knuckles has been giving a new look to match my story from the creepypasta remake. He would even plunges his hand through his opponent(s) chest wounding them as it would result his enemies transformation if their opponent's life bar is low. So be prepared! Oh! And EXE's laugh will came from ZACK WOLF on Youtube rather than Kefka laugh from Final Fantasy on Super Nintendo. Though, I added Tails.exe & Knuckles.exe as strikers for this character and sometimes they can be used as one EXE's special moves. But you better watch out because EXE will snatch your souls away during the match. This may make it annoying to some, especially inexperienced players, especially with its strong attacks and lack of proper damage scaling.It didn't take long for me to update a decent sprites of Sonic.exe for MUGEN and there we go! This is what everyone is hoping for. It also uses hypers if it gets the chance to, especially after a fast combo. is similar to the original template's, having an emphasis on rushing down the opponent and setting up an airborne combo, usually using a projectile and the Forward Dash to capture its opponent and prepare to use its. Its aerial Ⓧ can be this as well if the opponent is in the air with them, as a fast, multi-hit attack, similarly to its on-ground Normals. If timed right and at the right range, its attacks that involve using its tongue horizontally (specifically its standing Ⓨ and Ⓩ, alongside its crouching Ⓑ and Ⓒ ) can loop into themselves due to their multi-hit properties. A good amount of Yoshi's Normals can also be infinites as well.
Yoshi has a few infinites, one of which being Fire Spit, a fast projectile that can be used multiple times even when the projectile is still out, unlike Egg Throw, which due to it being a modified attack from the template, checks for the projectile before sending it out. Yoshi is supposed to have chain comboing, as did its original template however, its odd-ranged and multi-hit Normals prevent this from happening when not using. Because of this, Yoshi has a, activated by a crouching Ⓩ, alongside a Super Jump and an aerial Dash, the former of which being activated by either after said attack, or and the latter of which being activated by tapping twice as if it were on the ground. Marvel template, utilizing gameplay similar to the Marvel vs. Yoshi is a six-button character using the DC vs. Created by: YochiThMaster333 5th Division (186 matches) 1100 3000 125 105.